End of Year Round-up
over 1 year ago
– Thu, Dec 29, 2022 at 06:23:23 PM
Hey everyone!
I hope you all are enjoying the holiday season! I’ve been compiling a list of updates over the past month so here we go!
Votes are in!
It wasn’t much of a contest. The name “The Unsinkable II” won by a landslide! The name will be added to the prologue at the front of the rulebook.
Thank you all for the fantastic and hilarious name ideas.
Speaking of ships…
The prototype is here!
The manufacturer’s (Boda Games) prototype arrived earlier this month. This is just a 3D printed copy but it’s a much higher quality than my own printer could produce. (Note: The final ship will be in a light brown plastic) There were a few ship sections that were a bit tight causing the layers to stick together. The intention is not for the sections to stick together but simply stack on top of one another. This allows for very easy removal of the bottom layers during gameplay. With changes made to the section tolerance, I gave the go-ahead to begin production on the ship molds.
![Prototype ship](https://ksr-ugc.imgix.net/assets/039/537/600/7390518f4d67d376b97bc2dda32f4021_original.jpg?ixlib=rb-4.0.2&w=700&fit=max&v=1672154787&gif-q=50&q=92&s=73416e5fd1ba1de16414bea886e04b1f)
Since the campaign ended there have been a few changes made to the ship design as well:
- Cannons have been moved to fit on the top section.
- Added more wood detail on the masts and framing.
- Added numbers to the bottom of each ship section to easily distinguish them.
- Slightly angled the masts back to fit the stylized look a bit more.
Other Plastic Molds
The plastic molds for the dial fasteners, as well as the dice, are in the process of being created. The plastic fasteners will be cast in colors that match the player's color and capped off with silkscreen for the character’s icon. The dice will be engraved/embossed in resin.
![Dial Breakdown](https://ksr-ugc.imgix.net/assets/039/537/609/8ae1eb425ac255fa9cc407d12873fb0f_original.png?ixlib=rb-4.0.2&w=700&fit=max&v=1672154893&gif-q=50&lossless=true&s=2ee76e8d592f77a0299c52a4e453d638)
Changes to Chest Tokens
Some folks thought that the check tokens felt a little bland with their solid text. I agreed but had not thought of a solution yet. After spending a ton of time testing size and font legibility I think I landed with a great compromise.
![New Chest Tokens](https://ksr-ugc.imgix.net/assets/039/537/617/47d9dc13c18832cdbe0bfb90b0ab085c_original.png?ixlib=rb-4.0.2&w=700&fit=max&v=1672154926&gif-q=50&lossless=true&s=94f151bd918445119b5fdbd15fc27543)
Game Changes
After some playtesting feedback, I made a tough choice to make a slight change to the game. I promise you it’s nothing big and in fact, you will probably not even realize it was there. That was part of the problem… After watching several previewers play the game I realized they would often forget to set-up or take advantage of the “Locked Treasure” (A stack of 5 random items removed from the Water Deck at the beginning of the game. If players received chest tokens with a Treasure symbol on it, they could cash the token in for a peek at the “locked Treasure stack and choose x cards from it.) In reality, it’s very easy to forget to set this up in the game and it also doesn’t get used that often. I made the choice to remove the stack. The Chest tokens that you collect now, simply give you victory points, either 2, 4 or 6. This makes set-up much easier and there is less interruption of gameplay.
![MAGFest](https://ksr-ugc.imgix.net/assets/039/537/624/b40e8032c79571f583f2ab87c28f55ac_original.png?ixlib=rb-4.0.2&w=700&fit=max&v=1672154982&gif-q=50&lossless=true&s=a77a1388c231cc42140a2d771c66e51c)
MAGFest
We had a great time demoing We’re Sinking at MAGFest last year and I’m excited to say We’ll be demoing again this year as well as taking pre-orders in the Riverfront Ballroom. MagFest is a Music and Gaming convention held every year in Maryland from January 5-8. It’s one of my favorite conventions in the DC area. If you plan on attending, please stop by our booth in the Board Game room and say hi.
Looking for Volunteers
I’m also looking for a few volunteers for MAGFest. If anyone would like to help teach and demo the game, I have MAGFest tickets up for grabs for anyone who can assist with 6 or more hours throughout the 4 days. Send me an email if you're interested!
Pledge Manager
I’m still aiming to have the pledge manager up before the end of January. However, I know I need to give the pledge manager its due attention. Right now it feels overwhelming to think about. But first things first is putting the final polish on all the assets and getting them sent over. The pledge manager will not affect the production timeline.
Late Pledge Store
Late Pledges are still open for anyone who missed the campaign.
![Late Pledges](https://ksr-ugc.imgix.net/assets/039/537/630/92b267143b10d57bca42c7bfdb155e46_original.png?ixlib=rb-4.0.2&w=700&fit=max&v=1672155049&gif-q=50&lossless=true&s=e4952c75c3121fdcfe389086ec70d472)
Bah Humbug!
If you’re still in the holiday spirit, check out Bah! Humbug, a cute charming game that packs a lot into a small package! 12 games about Christmas. Designed by some very talented people in the game design community.
I know this update what a bit boated so I'll save some for next month ;)
See you all in 2023!
Cheers,
Joseph